skip to Main Content

eSports Market Trends

Fill out the form to check out the latest research on eSports Market Trends

Executive summary

In 2014 eSports finally reaches critical mass. Over 71 million worldwide watch competitive gaming, with roughly half from the United States.

eSports viewers are dedicated viewers. An average eSports viewer watches 19 times a month, with a session length of 2.2 hours.

eSports is a key marketing vehicle and revenue driver for online game publishers. Companies like Riot Games, Wargaming, Valve and Ubisoft are all placing bets on competitive gaming in 2014.

Major brands are experimenting with eSports. Companies Intel and Coca-Cola are looking to reconnect with affluent between patterns of interaction and operating performance.

.

Download now

Back To Top
Skip to content