eSports Market Trends

Fill out the form to check out the latest research on eSports Market Trends
Executive summary
‣ In 2014 eSports finally reaches critical mass. Over 71 million worldwide watch competitive gaming, with roughly half from the United States.
‣ eSports viewers are dedicated viewers. An average eSports viewer watches 19 times a month, with a session length of 2.2 hours.
‣ eSports is a key marketing vehicle and revenue driver for online game publishers. Companies like Riot Games, Wargaming, Valve and Ubisoft are all placing bets on competitive gaming in 2014.
‣ Major brands are experimenting with eSports. Companies Intel and Coca-Cola are looking to reconnect with affluent between patterns of interaction and operating performance.
.
